Anomaly is a Phase 4 product in the accepted playthrough evidence. The observed production combination uses a duck, a cash register, and a piñata, and the phase presents an Anomaly crate or unlock prompt associated with the later WEIRD! content. The precise progress threshold, payout, and a universal automated layout are not stated by official material, so those details remain 待确认.

Reach the correct phase first

Do not search for an Anomaly recipe during the early duck or cash-register stages. Two independent gameplay sources place the Anomaly unlock in Phase 4, and one shows an Anomaly crate and explicit unlock feedback as that stage begins. If the parts appear to do nothing, confirm the phase and the visible unlock state before changing your factory.

Use the observed component combination

The accepted footage shows a duck, cash register, and piñata being combined for Anomaly production. Present those components to the relevant production process only after the Phase 4 unlock is visible, and test with one clean set before attempting bulk automation. The sources support the combination, but they do not establish that every placement order, conveyor angle, or timing window is mandatory.

Test manually before automating

Run one complete Anomaly cycle where you can see every component enter and the result exit. If one part misses, shorten the route and separate the feeds so that the problem is visible rather than hidden inside a crowded chute. Only after a single cycle succeeds should you add fans, panels, remote control, or other repeatable handling, because a fast line amplifies missing-component errors.

Separate unlock facts from reward claims

The WEIRD! connection and the visible Anomaly unlock are supported by the accepted guide and gameplay material. Exact income, multiplier behavior, and the progress amount required to reveal the product are not published in the official store description. Treat any specific number from a single player run as version-specific evidence, not as a guaranteed current value.

Diagnose a failed recipe safely

Check the phase, then check that all three observed components actually reached the process instead of being caught under a panel or thrown past the intake. Clear leftover products before the next attempt so that an old object cannot make the result look inconsistent. If the current build shows a different item label or recipe prompt, follow the in-game UI and mark the discrepancy 待确认 rather than forcing an outdated video sequence.

Sources used for this answer

These links are the accepted evidence set for this page. Player methods are kept separate from official or developer statements, and unsupported details stay marked 待确认.